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Extra resources for Deathtrap Dungeon NNTP

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There are two closeddoors, one in the westwall andthe other in the north wall. Will you: Tum to 3o7 Turn to 263 Turn to 136 Open the cupboard? Open the west door? Open the north door? 82 As the PitFiend slamsits body againstthe wall, you let go of the rope and drop salely to the floor. - r^ ", 83-85 85-E8 83 The passagesoon leads to a junction You notice more footprints on the floor, possibly as many as three paus, headinBnorth from the south passage You decideto {ollou'them. Turn to 3Z 84 Roll two dice.

Utnto 276. r{t The Dwa is expecting your move. 'Thenhe throwsdown his crossbowand drawsan ax€ftom his belt. DesPite your fatigue,you think only ofvenSeance. If you win, turn to 28. t47 The waler in the bamboo pipe is welcomingly refreshing. rurrr. poittt. ll also conlains a maBical solution which will enable you to be exPosedto melting-point temperatureswithout harm. Discarding the bamboo, you start off north again in good spi ts. Turn to 1E2. a4a-a49 150-154 q6 There is nowhere to go exceFt down the steps towards the barking dogs.

A76 Treading carefully, you slowly make your way up the steps. You soon reachthe top without mishap. Continue alon8 the new tunnel. Turn to 272. ', before the lock clicks open. As the hearT door swings slowly outrr'ards, the Gnome rushes towards it, hurling the glassball atyourfeet. Green gas escaPesftom the broken glass, and you try to avojd inhaling it. If you are Unlucky, turTlta1o3. a78 The door cannot withstand the furious battering you are giving it. The centrepanel cracksand splinters, enabling you to kick a hole in it large enough Ior you to squeezethrough.

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