Download Computational Intelligence: International Joint Conference, by Juan Julián Merelo, Agostinho Rosa, José M. Cadenas, António PDF

By Juan Julián Merelo, Agostinho Rosa, José M. Cadenas, António Dourado Correia, Kurosh Madani, António Ruano, Joaquim Filipe

This ebook contains a choice of revised and prolonged types of the simplest papers from the 7th foreign Joint convention on Computational Intelligence (IJCCI 2015), held in Lisbon, Portugal, from 12 to fourteen November 2015, which used to be composed of 3 co-located meetings: The foreign convention on Evolutionary Computation conception and functions (ECTA), the overseas convention on Fuzzy Computation conception and functions (FCTA), and the foreign convention on Neural Computation conception and purposes (NCTA). The ebook provides fresh advances in clinical advancements and functions in those 3 parts, reflecting the IJCCI’s dedication to top of the range standards.

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Extra info for Computational Intelligence: International Joint Conference, IJCCI 2015 Lisbon, Portugal, November 12-14, 2015, Revised Selected Papers

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Num. of CMRs CA with 8 cell states CA with 10 cell states Success rate Replicates Min. Min. Success Replicates Min. Min. repeatedly steps rules rate repeatedly steps rules 20 [%] 0 - - - 1 0 - - 30 10 6 19 84 12 9 21 146 40 9 4 20 139 12 6 16 186 50 10 6 18 130 12 6 21 177 In addition to the results obtained for the CA working with 8 cell states, some successful solutions have even been obtained for 10 cell states which indicates that the CMRs are an efficient encoding of the transition rules that allows for the design of more complex multi-state CA.

Digital computers applied to games. Faster than Thought 101, 390 (1953) 11. : Chess-playing programs and the problem of complexity. IBM J. Res. Dev. 2, 320–335 (1958) 12. : Some studies in machine learning using the game of checkers. IBM J. Res. Dev. 3, 210–229 (1959) 13. : Deep blue. Artif. Intell. 134, 57–83 (2002) 14. : Kasparov vs. Deep Blue. Computer Chess Comes of Age. Springer, New York (1997) 15. : The computational intelligence of MoGo revealed in Taiwan’s computer go tournaments. IEEE Trans.

Automatic game design via mechanic generation. In: AAAI, pp. 530–537 (2014) 39. : Discovering unique game variants. In: Computational Creativity and Games Workshop at the 2015 International Conference on Computational Creativity (2015) 40. : General video game evaluation using relative algorithm performance profiles. , Squillero, G. ) EvoApplications 2015. LNCS, vol. 9028, pp. 369–380. Springer, Heidelberg (2015). 1007/978-3-319-16549-3 30 41. : Towards generating arcade game rules with VGDL. In: IEEE Conference on Computational Intelligence in Games (2015) AI Researchers, Video Games Are Your Friends!

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